When I attended a one-year-old’s birthday party a few weeks ago, some of the adults stood around the snack table and proposed the following game for when going out to dinner with friends: Everyone stacks their phones at the center of the table. The first person who reaches for their phone at any time during the meal pays for dinner. If no one reaches for their phone, everyone splits the meal.
Kevin Roose gives us a rundown of the stock manipulation scheme that players of Grand Theft Auto V planned, using the game’s stock-trading feature (apparently this exists!). Some players wanted to know if they could somehow game the stock market to make billions of dollars, and went on game forums and a subreddit to hash out a plan to do it. Their scheme did not go exactly as planned. Thank god that this is just a game and none of these kinds of stock manipulation schemes happen in real life.
Scouting New York, a blog run by Nick Carr, a guy who scouts New York locations for movie sets, has a really fun post looking at what the properties in the Monopoly game actually look like. As it turns out, a lot of them have been built over by developers for casinos and resorts, but Marvin Gardens remains the most pleasing to the eye.
In perhaps the most abstruse exploration of an economic theme in a video game since Ms. Pac-Man tackled workplace sexism, game designer Colin Northway says his quirky indie puzzler Incredipede is really a game about … global economic inequality.